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Submitted on
April 18, 2011
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Mecha - DaiTochi by ModalMechanica Mecha - DaiTochi by ModalMechanica
As land based mecha began to replace tanks and other ground vehicles in the mid 21st century, the need for more versatile designs took shape. The Daitochi, capable of high mobility and target versatility fills the role as a ground supremacy unit un the modern battlefield. Its main armaments include a 40 mm "charged" vulcan cannon, and an anti armour/anti aircraft MIRV system. Its secondary weapon system includes a .50 cal canopy mounted machine gun, with optional direct control, or remote control and various defense and reactive units. The Daitochi are manned by crews of 3, the pilot, gunner, and captain, and all of whose roles are assisted by a combat AI to increase their battlefield effectiveness. First used extensively by the IDF in 2064, the Daitochi proved its effectiveness fighting in the harsh regions of the middle east, and has ever since been used extensively by allied nations across the world.
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:iconraphaelmf:
Critique written with the help of Google Translator

The work was well done, I liked the design, but some things left me thinking about how to "improve" ...

I recommend you look into new technologies and weapons systems. I personally like the group that Metal Storm has performed with electronic ignition systems for weapons.

Another thing that got me thinking was the machine's functionality. We performed some experiments with equilibrium systems and it was proved the following: if there is a war machine that moves about in the future through "legs", she probably will have 2 or more pairs of legs due to the known problem of the engineers: the if the machine will "stumble" and become virtually impossible to be untapped. I noticed the presence of a pair of small arms on the back of the vehicle, but I do not seem able to help the machine to untap quena in case of ...

I'm not telling you that your work is wrong, even by the fact that this site is based on the principles of art in relation to freedom of artistic expression, but what I want to say is forget everything you've ever seen about robots, for although it does not seem to exist several prototypes of machines similar to yours. See as examples the drones of the U.S. Army (models "PREDATOR" and unmanned bombers) and the latest news in the development of these weapons, which can be followed in the series "Future Weapons".

Continue working as he has, after all, as his talents should not be lost ever.

FYI:
Raphael D'Moraes Fontella
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:icon10kyu:
10Kyu Featured By Owner 5 days ago  Hobbyist Digital Artist
Great details this is technology incarnated
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:iconbluddypencil:
BluddyPencil Featured By Owner Mar 20, 2014  Hobbyist General Artist
This work is incredible. I want to learn how to do mechs!
Reply
:icongreyknight-champlain:
I LOOOOVE the bulkiness of it!! Faved.
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:icontheendofpain:
TheEndOfPain Featured By Owner Oct 8, 2012  Hobbyist General Artist
Looks really cool, and I can see that I am not the only one to find something MGS like on this picture. It reminds me of a Gecko, just more heavily armored and with more firepower
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:iconenensis:
Enensis Featured By Owner Jul 31, 2012  Hobbyist Traditional Artist
awesome
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:iconodmo:
Odmo Featured By Owner Jun 22, 2012  Student Traditional Artist
I really like how you incorporated lighter line work to fill in the inner details on the robot's armour. Nice work.
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:iconmodalmechanica:
ModalMechanica Featured By Owner Jul 27, 2012
thanks man haha
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:iconsparky-del-ireland:
sparky-del-Ireland Featured By Owner Jun 10, 2012  Hobbyist General Artist
There is a large critique here, that I cannot comment on (spose' cause I think the concept of paying for deviantart dumb as shit). The ignorance panders on, ad nauseum.

Concern about specific originality in mech design is like saying "Your guitar looks too much like a guitar".

It has to hit criteria and that's also what makes it fun, trying to be part of that group who actually make the artwork that influences cunts like ourselves. We grew up playing mech games, lookin' at mangas and feeling like Hal Emmerich; wishing we could design a real Metal Gear.

Anyway, you are a lot better than me, you're very excellent in fact - I hope you get the success yuz deserve mate.

Best of luck.
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:iconstiingya:
stiingya Featured By Owner Apr 3, 2012
she's got hips that could sink ships! :)

looks like some limited mobility? Cool render/design though!~
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:iconmodalmechanica:
ModalMechanica Featured By Owner Apr 8, 2012
LOL win comment xD
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