I really like elements of each design. From the far left (and second because they are the same design, it seems) I really like the high-mobility looking nature of it/them. I also like the 'deadless' look of it. It adds a sort of psychological aspect that I feel would make it look somewhat spectral on the battlefield, especially when combined with what looks like a high-mobility package. From the middle (or second right) I really like the thuggish stance and posturing. It looks slow, but it also looks like it would/could pack some heavy heat. I also really like the leg assembly (the whole thing, from the hip down) it has a very nice, sveldt feel. the small foot size also makes it feel like it could move at a good clip if it had to, and has superb balance all the time. From the extreme right i like the torso likes and the slightly raised but still recessed cockpit/head area. it gives the whole mech a very functional feel, especially when combined with the intake covers(?) to the left and right of the cockpit. I also like the elongated arms that are slightly 'too thick'. these make it look like it could carry heavy weight by hand if it had to. The only thing i dont really like about it is the blockiness of the legs. I think the design would be better (personal opinion) if it had the legs of the one next to it. This design though feels the most like a walking tank, which is how i picture mecha on the battlefield: highly-mobie/nimble armored fighting vehicles designed kind of as 'tank hunters' and anti-infantry weapons more than anything else. I feel like mecha would shine in an urban or dense jungle setting more than in open field combat where fire-support could rain havoc/make terrain more impassible.
I like the third one the most. Sloped armor in its light frame makes it look suited for small-scale operations; being able to deflect kinetic-based rounds without losing mobility/agility is quite possibly its most important feature. For instance, I can imagine myself piloting something similar but without the angular armor, only to get myself killed with an AP round through the cockpit.
Not to mention I hate all AP snipers in any way and form!
I like 'B" the most for the unconventional design. I like the rounded upper body design -reminiscent of Japanese 80s scratch modeling scene. But ti looks like B might be the same machine as A on the left.
That said, the detailed upper areas on on D far right are really well done. Not crazy about his legs. But if they were as pretty as the rest of him, that could change my mind. I think he needs very chunky heavy feet.
as far as the "feel" of these go, the two armless ones with the double jointed legs remind me of the manner in which the Gecko (MGS) stand, but seem unstable considering the small feet (I like small feet too lol). The far right reminds me a lot of the Mechwarrior games. I remember reading book with a mech that has the same body style down to the "tank" windows. Overall the furthest right has the most balance, but considerin the realistic style of the design, weapon arms ,rather than manipulators may be more consistent design-wise. This is a gambit I have to deal with when I want to make something detailed, but still leave those design elements that define the design. Ergo Shoji Kawamori is a fucking genius
While I like them all, I like the one on the far right the best. It seems to kind of marry the quick, over the top robots of a lot of giant robo media with the bulkier, supposedly more realistic mechs of some western media like Battletech, and comes out as something pretty unique to me. I dunno if I got what I was trying to say across there but basically it seems pretty unique to me and I just plain like the deisgn. Well done. XD