I like the heavy unit in the center the best. it reminds me of a snapping turtle, especially with the eyes so far apart. I also like its high stance, standing on its "toes" it gives it a maneuverable/spry feel, as if it might be faster on its feet than the heavy-weight build would usually be. I am also a fan of heavy infantry in general haha. great work, all around!
Wow, it is really awesome! I love the helmet design you went with. I also like the different sizes you experimented with, reminds me of one of those bomb disposal suits. Really really cool! Sorry, I can't offer more of a crit because I'm rusty on the finer points of art but it is FRICKEN COOL! XD
looking really cool! the head variation sketches are very neat ad add a lot variety to this sheet. one thing strikes me tho. some are helmet deisgns , the rest looks like robot heads. so the continuity of a topic (armoured suit) seems to get a crack here.
the presentation is a bit too messy (dont know if it was just a time problem on your side) i would prefer it more clean and well arranged. try different values of grey: -might look better with a darker bg tone? -very subtle gradient?
hero design on the left: i like the design a lot. there is a clean read to it. shapes are similar and share a connection in terms of design. the first thing that striked me: cover the legs and look at the torso, then cover the torso and only look at the legs. there sure is a difference in the density of detail. caused by the multiple smaller shapes in the torso area and the more simple structred legs you might want to bring them both together more - adding some more repeatative smaller shapes in the leg section - connecting some of the many shapes of the upper body to create more simple and bigger ones.
the croach area is to eye catchy the contrast there is was too high. i instantly focused on the croach. but i sould have focused the chest and the head first in the best case maybe tone down the croach piece there or alter its shape . make it more belt looking so it doesnt stand out that much. the dark shapes all around it create a thick contrasty outline for it.
i would also suggest to add some more love to the head. it could use some more detail to become a main focus point. as stated already the whole upper body has a high detail density which makes it for the head to stand out. - maybe a quick solution would do the trick: accentuate the eyes for example. add very fine crisp panel lines to the head shapes. add some tiny decals there: modelnumber? unit number? use jet planes and military weapons as reference. sometimes a well put little triangle works charms
oh i like the four bolts on his under arm. it makes the whole thing look factory built and not THHHHHHHHHHAT advanced looking. you could try to add some more bolts here and there. ah! the little ones on the feet! just noticed them! see it really adds to it it brings the design back on the ground. makes it more believable
both silhouettes and the other too sketchy design look great. nothing to say about these