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August 23, 2010
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My Armored Core by ModalMechanica My Armored Core by ModalMechanica
One of my ACs from Last Raven, built with form over function, but yeah. Tried a new way to colour, no lines. Didn't take me as long as i thought it would. About 8 hours over the course of a few days. Lost motivation half way though, then regained it. xD

Also, i didnt feel like reffing constantly, so some of the parts are off.
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:iconarohkthebeast:
Arohkthebeast Featured By Owner Sep 22, 2011  Hobbyist Digital Artist
Its not perfect but its still easy tell what parts he was using and its still great art
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:iconmodalmechanica:
ModalMechanica Featured By Owner Sep 22, 2011
thanks mate!!
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:iconunspacy:
unspacy Featured By Owner Jul 25, 2011
love it
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:icondemented-chicken-guy:
Demented-Chicken-Guy Featured By Owner Jun 5, 2011  Hobbyist General Artist
OOOOOOOOOOOOOOHHHHHHHHH
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:iconmodalmechanica:
ModalMechanica Featured By Owner Jun 6, 2011
OHO
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:icongunslingerdragon:
GunslingerDragon Featured By Owner Feb 13, 2011  Hobbyist General Artist
All my AC's were superheavyweight bipeds, and could go toe to toe with just about anything. In testing, 12 direct hits from the 5400 damage per shot (before armor reduction) Linear Cannon took it down to just over half health. My biggest danger was running out of ammo with a bazooka, 12 shot linear gun, and whatever I had in my left arm (typically a rocket launcher, hand howitzer, or the heaviest blade I still had weight for). A core with the gun shoulders offset the danger of running out of ammo though, which was nice.
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:iconmodalmechanica:
ModalMechanica Featured By Owner Feb 14, 2011
owo sounds bamf haha. I still couldn't beat that game. But I came close with an mid weight reverse air type, with all micro missiles basically.
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:icongunslingerdragon:
GunslingerDragon Featured By Owner Feb 14, 2011  Hobbyist General Artist
Slaughter (my super-heavyweight black and red AC) was a specialized AC killer, I took the top ranked AC down basically without trying. Had the top rating possible for quality when its stats were examined. Sat down and blasted it with the Linear cannon to bring it down to about 1/4 health and finished it off with bazooka. I still remember the mission where you have to fight 5 ACs from the arena over the course of it, 1 then 2 at once, then another 2. They all went down in fairly short order and I still had ammo to finish the mission.

I had a middleweight and a lightweight too, but the superheavy generator I used combined with efficient boosters, few energy weapons, and good energy management allowed me to move close to the same rate as a lightweight AC almost continuously.
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:iconmodalmechanica:
ModalMechanica Featured By Owner Feb 14, 2011
wow sounds intense. can i has schematic? XD still need to beat that game..
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:icongunslingerdragon:
GunslingerDragon Featured By Owner Feb 14, 2011  Hobbyist General Artist
If you REALLY want to build a good AC, it takes a little number crunching. Determine ratio of thrust to energy use, total damage capacity (damage per shot multiplied by number of shots), etc. For example, the standard model bazooka has more total damage output than any other one because of their reduced ammo capacity. Other than that, the design developed out of the original 3 games where there was no heat or anything, and against some arena enemies it was actually a perfectly viable strategy to simply dodge all of your enemy's shots until they ran empty and didn't have a sword or other guns, at least on the lower tier enemies. Later on the games start to get a little biased against superheavyweights because everything creates so much heat that you'll take 3/4 of your total damage in any given fight due to overheating, but I don't think that was an issue in Nexus although I don't have that one to be sure. (I have Armored Core, AC: Project Phantasma, AC: Master of Arena, AC2, AC2: Another Age, AC3, AC: Silent Line (which is built off AC3), AC: Nine Breaker, and AC: Last Raven). Basically look for the highest total damage output possible (rockets are actually EXTREMELY good for that if you can aim them, great for missions)

When using your boosters on the ground, constantly double tap. You will boost up to your boosting speed, then the second tap will launch you into a hop where you can let off the button and recharge power while still moving the same speed, and it makes you incredibly hard to hit.
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